Been a bit busy and distracted the last few months and have neglected this blog for too long. So for the first post of the year I will start with a game played last night.
I decided to try out a game called Palaeo Diet: Eat or Be Eaten, and it's companion Palaeo Diet:Pulp. The rules are published by Nic Wright and Ganesha Games and allow the players to control a prehistoric tribe or hunting party as they search for food, survival and some adventure.
The companion Pulp rule set brings the game into the Pulp era and allows archaeologists, big game hunters and other adventures to be played. Think perhaps along the lines of The Land That Time Forgot by Edgar Rice Burroughs, or the Mummy movies (the Brendan Fraser ones, not the more recent attempt)
However for this game, I chose to use some anthropomorphic animals as the adventurers.
The Mouslings of Shireford have sent a small group north from their village towards some old ruins to investigate rumors of an evil shaman setting up shop in the area. The wizard Alden, ranger Ford, and barbarian Throgg have signed on with the mysterious Silver Knight (known also as Edmund) to investigate.
The adventurers started in the lower left near the crop field. To the right near the pond is a pair of honey badgers, whom we will ignore for the rest of the game as all they did was roar a bit at the party but not much else. The shaman and his companion are in the trees top right.
The party decided to give the badgers a miss and went around the thicket towards the low hills. Except for Edmund the Knight who seems to fail nearly every activation roll, and lags behind, who for some reason is ignored except for the badgers which roar at him, then go back to what ever they were doing near the pond.
Eventually, the party moves in and attracts the attention of the shaman and his rat mummy companion. Ford shots his bow at the mummy, misses, and is cursed by the mummy for his failure. Throgg charges forward to attack the shaman, who screams (roars) at him in an ancient tongue causing Throgg to retreat in fear. Alden mulls his options, while Edmund finally catches up with the rest of the party.
The shaman retreats and summons a swarm of dung beetles to distract Throgg, who still manages to charge in, swing, miss, and is then attacked from behind by the mummy suffering a wound. He swings at the mummy, misses and poor Throgg is hit again by the mummy and is down for the count. Alden decides to move up and slap Ford who manages to shake off the curse. Ford then shots the mummy, causing a wound. The mummy then lunges at Edmund, hits and wounds him. Edmund swings back at the mummy, misses, takes another wound from the mummy and he too is down.
At this point, Alden moves up, and taking a risk, throws an alchemical bomb at the mummy, which rolls just past, explodes, and kills the mummy in a burst of flame that also takes out the summoned swarm.
Our remaining party members manage to catch up with the shaman, who summons more swarms to distract the group, but to no avail as Ford, although wounded by the shaman, manages to put two arrows in him, ending his nefarious plans.
The above is an abbreviated narrative of the game, but does cover the high points. Although the rules are not written for fantasy style characters, it was not hard to adapt. For example the Wizard's staff I played as a club, and his alchemical bomb, of which I gave him two, was treated as a grenade.
As it was my first game, there was a lot of referring back to the rules as the game progressed, and I probably did a few things wrong, but I enjoyed the game and look forward to more. The Mouslings will be back...
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